3 Wire Lights

REVISIONS
  • L (12 bit)
  • K (12 bit)
  • M (12 bit)
  • M1 (8 bit)
  • R (8  (8 bit)
  • R1 (8 bit)
  • Be sure to turn the lights off
  • Check the directional flow of the lights
    • Arrows on the lights point away from the controller
  • Cut each wire individually
  • Make clean wire connections
  • Test the lighting as soon as you complete the jump 
  • Use program 18 for testing power (all white which pulls the most current of all the programs) and 14 (a moving program to make sure data is getting through to the end)

Short Jumps – Under 20 feet of jumper wire between lights

Connections from Lights to Jumper Wire at the Beginning of a Jump
Lights Function Jumper Wire
Outside Wire – No Red Stripe Ground Black and Green Wires
Center Wire Data White Wire
Outside Wire – Red Stripe Power Red Wire

 

Connections from Jumper Wire to Lights at the End of a Jump
Jumper Wire Function Lights
Black and Green Wires Ground Outside Wire – No Red Stripe
White Wire Data Center Wire
Red Wire Power Outside Wire – Red Stripe

Mid Range Jumps – 20 feet to 40 feet of jumper wire between lights

Requires a transmitter but no receiver

Connections from Lights to the Transmitter at the Beginning of a Jump
Lights Function 3 Wire Side of Transmitter
Outside Wire – No Red Stripe Ground Black Wire
Center Wire Data Blue Wire
Outside Wire – Red Stripe Power Red Wire
Connections from Transmitter to Jumper Wire at the Beginning of a Jump
4 Wire Side of Transmitter Function Jumper Wire
Black Wire Ground Black Wire with Green Jumper Wire
Green Wire Not used  (Must Plug Green Transmitter Wire With a Wire Nut) No connection
White Wire Long Range Data (Data+) White Wire
Red Wire Power Red Wire
Connections from Jumper Wire to Lights at the End of a Mid Range Jump
Jumper Wire Function Lights
Black and Green Wires Ground Outside Wire – No Red Stripe
White Wire Data Center Wire
Red Wire Power Outside Wire – Red Stripe

 

Long Jumps – Over 40 feet of jumper wire between lights

Requires a transmitter before the jump and a receiver at the end

Connections from Lights to the Transmitter at the Beginning of a Jump
Lights Function 3 Wire Side of Transmitter
Outside Wire – No Red Stripe Ground Black Wire
Center Wire Data Blue Wire
Outside Wire – Red Stripe Power Red Wire
Connections from Transmitter to Jumper Wire at the Beginning of a Jump
4 Wire Side of Transmitter Function Jumper Wire
Black Wire Ground Black Wire
White Wire Long Range Data (Data+) White Wire
Green Wire Long Range Data (Data-) Green Wire
Red Wire Power Red Wire

From Lights                                                                                                     To Jumper Wire

 

 

 

Connections from the Jumper Wire to Receiver
Jumper Wire Function 4 Wire Side of Receiver
Black Wire Ground Black Wire
Green Wire Data- Green Wire
White Wire Data+ White Wire
Red Wire Power Red Wire

 

Make sure arrows on the lights are pointing away from the controller

Connections from Receiver to Lights
3 Wire Side of Receiver Function Lights
Black Wire Ground Outside Wire – No Red Stripe
Blue Wire Data Center Wire
Red Wire Power Outside Wire – Red Stripe